There are few areas that feel off-limits thanks to your super-human athletic abilities and plenty of seemingly insignificant buildings to explore as a result. ![]() It’s a world that screams to be explored and the parkour serves as an extremely fun way to do that. One had me scaling my way to the top of a skyscraper to find a chest, another saw me slaying a chunky Infected that had swallowed a music box, while encounters are littered throughout the city and provide extra context on the world itself, giving you a peek into the individual stories of the survivors that inhabit this modern Dark Ages. ![]() And many of these side quests feel like they’re built to showcase these strengths. Sure, the side quests are mostly fetch quests and the writing isn’t amazing, but these extra activities are the perfect showcase of Dying Light 2’s strengths: its world, combat and parkour.
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